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Thread Statistics | Show CCP posts - 11 post(s) |
Marlona Sky
D00M. Northern Coalition.
4282
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Posted - 2013.10.15 19:44:00 -
[1] - Quote
What about rolling the interdiction launcher bonus into the base timer of the module and adding a 7.5% to hull resistance in its place? . |
Marlona Sky
D00M. Northern Coalition.
4285
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Posted - 2013.10.16 00:29:00 -
[2] - Quote
I believe the actual interdictor sphere launcher needs a revamp. Sure years ago it worked for the scale of the game, but thankfully the game has grown since then, specifically fleet battles.
I propose you limit the sphere launcher to only one fit at a time. Change the rate of fire to 3-5 seconds. Remove the bonus to the sphere launcher rate of fire and make it +1 to amount of bubbles in the launcher clip with a base amount of 0. At level 1 interdictor you can carry one bubble in the launcher and at max skill, level 5, you can have 5 loaded. Now have the reload time decently long.
With this you have a launcher that fullfills the needs of today's fleets and allows fitting room for a more logical tank so the pilot can be more than a 15 second hero. Also when the launcher is reloading, the pilot can bail off the battlefield or stay and perform some other duties like anti-tackle role without being gimped due to 2-3 launchers and a cloak. . |
Marlona Sky
D00M. Northern Coalition.
4391
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Posted - 2013.10.28 15:57:00 -
[3] - Quote
No shout out?... . |
Marlona Sky
D00M. Northern Coalition.
4391
|
Posted - 2013.10.28 16:02:00 -
[4] - Quote
Querns wrote:CCP Fozzie wrote:Magazine terminology corrected. :) You've missed a great opportunity here -- namely, to call it "clipazine" and make the spergs on both side of the aisle angry. In all seriousness, though, this is a very good change, especially to the interdiction sphere launcher. Too many times I've been sitting on a gatecamp, twiddling my thumbs, waiting for the sphere launcher to come off cooldown so I can ensure that a pod does not escape. The ASB-style reload mechanic means I don't have to wait any more. One question -- can the new interdiction sphere launcher reload while cloaked? Having to hang out uncloaked on grid for a full minute, especially in a large fleet fight, would be darn near suicidal for the dictor, and just plain inconvenient otherwise. It's not a huge thing, but if it's possible, it'd be much appreciated. While reloading, take the opportunity to blow up some enemy frigates and support like a boss. . |
Marlona Sky
D00M. Northern Coalition.
4392
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Posted - 2013.10.28 17:41:00 -
[5] - Quote
Aegis Stormborn wrote:As much as I like most of these changes, that 60 second reload is going to cause a lot of missed kills in small gangs. Please expand a bit on what you mean. . |
Marlona Sky
D00M. Northern Coalition.
4395
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Posted - 2013.10.28 23:37:00 -
[6] - Quote
Alexander the Great wrote:1 minute reload is the worst thing you can do with fleet dictors. Waiting next iteration... And a one minute fire rate we have now is different because? . |
Marlona Sky
D00M. Northern Coalition.
4396
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Posted - 2013.10.29 01:57:00 -
[7] - Quote
Leto Atal wrote:No way should the Sabre have such a low agility compared with the others.
Why does the Heretic have a bonus to armour resistances? All the others have bonuses to weapon systems. I've always wondered about the reasons behind giving some ships extra tank and others yet another weapon bonus.
I'd like to see more equality on bonuses for ships in the same class. Resistances aren't the only bonuses that can be applied to improve defensive capability. What about x% reduction in signature radius per level for Minmatar ships for example? It's called...
V A R I A T I O N
A N D
F L A V O R. . |
Marlona Sky
D00M. Northern Coalition.
4397
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Posted - 2013.10.29 07:55:00 -
[8] - Quote
We should also not forget to thank the CSM. Although CCP is active in this thread and watching other forums, the CSM flagging ideas and feedback is helpful to ensure our voices are heard and ideas acted on. . |
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